STARS REACH DATABASE
| Ability ID | PistolAbilities.Basic |
| Tool | Pulsar |
| Cooldown | 600 ms |
| Tool Category | 15 |
| Base Damage Type | 0 |
| Battery | 1 |
| Focus | 0 |
| Health | 0 |
| Stamina | 0 |
| Kind | Asset or Animation | Duration | Range / Radius | Speed | Homing | Lead |
|---|---|---|---|---|---|---|
| base | - | 0s | - | - | - | - |
| base | - | 0s | - | - | - | - |
| fieldOfView | - | 5s | - | - | - | - |
| homing | - | - | 5 | - | Turn 180, Angle 30 | 0.35s / 0.5 speed |
| homingProjectile | - | - | - | - | - | - |
| movementModifier | - | - | - | 0.5 | - | - |
| overcharge | - | 0.5s | - | - | - | - |
| projectile | PF_HS2_Projectile_12_Cuts | - | 37.16 / 0.15 | 100 | - | - |
| Addressable Key | PF_HS2_Projectile_12_Cuts |
| Internal Path | Assets/AssetSource/VFX/Hovl Studio VFX/AAA Projectiles Vol 2/Prefabs/PF_HS2_Projectile_12_Cuts.prefab |
| Resource Types | UnityEngine.GameObject |
| Addressable Key | PF_VFX_Impact_Base_Heat |
| Internal Path | Assets/AssetSource/VFX/Combat/Prefabs/PF_VFX_Impact_Base_Heat.prefab |
| Resource Types | UnityEngine.GameObject |
| Addressable Key | PF_VFX_MuzzleFlash_Base_Heat |
| Internal Path | Assets/AssetSource/VFX/Combat/Prefabs/PF_VFX_MuzzleFlash_Base_Heat.prefab |
| Resource Types | UnityEngine.GameObject |